An efficient way to render many objects in space with Kepler orbits. Primarily used by Simulation to render all non-static objects.
Add a particle to this particle system.
The index of this article in the attribute list.
Get THREE.js objects that comprise this point cloud
List of objects to add to THREE.js scene
Get unique id for this object.
Hides the particle at the given offset so it is no longer drawn. The particle still takes up space in the array though.
origin attribute of a particle.
The location of this particle in the attributes * array.
The new XYZ coordinates of the body that this particle orbits.
Update the position for all particles
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